Sunday, August 19, 2012

cartoon character

long time since posting...

here is some work I did in my spare time

hope you like it


Thursday, January 5, 2012

Flying Rock

Base model in Zbrush,
Texture in photoshop and 3Dcoat used xnormal to bake base maps.

Thursday, December 22, 2011

This is an early work in progress of a new personnal project.
I just did a fast clay render  to enlight it a bit.

Many equipment to come for this guy.




Monday, October 3, 2011

Fireboy realistic portrait

Took some time to make a posing and detail scupting of fireboy's head.I'm pretty happy of the result. I'll surely fiish the stuff and do a nice texturing and rendering in HD but not for now.

hope you like it so far :)

 

Wednesday, September 28, 2011

Galo roman kid

Hi all!

Here is a character I did for de pinxi.

It's one of those i did for an historical representation in realtime



Friday, March 25, 2011

Big Boss re-make

Had some time to redo an old friend of mine.

and here he is...bigger, darker, stronger...big boss!

hope you like it

Monday, January 24, 2011

Primal Carnage - Art Test


Here is an asset I did for an art test for Primal Carnage, an indie game developed by Luke Warm Media

normal map in 3ds max and zbrush, texture in photoshop render in max viewport

Thursday, January 20, 2011

Fireboy realistic version WIP

Here is Fireboy my new avatar. It's a WIP sculpt of it's realistic version

More pictures and informations in the WIP section



Wednesday, December 15, 2010

Pre dominance War 5

Here is a character I did for Pre-dominance War 5





Friday, August 6, 2010

End of Studies Work pictures









Here are some 3D based paintings done for my End of Studies Work.

realisation of paintings by myself.

Short film realised with Vincent De sloover.

you can watch it here

Thursday, August 5, 2010

Character Speed sculpt




Here is a new character sculpted and texture in 2 hours

It's a sort of hybrid between lion and human

Friday, June 11, 2010

Realtime II




Here are other realtime models and textures

they were made for another realtime application called Coppercube

hope you like it

Real time realisations




Hera are some of my realtime works. models in 3dsmax and texture in photoshop

All were done for wirefusion presentations

Monday, February 8, 2010

Here are the monk of technology work steps