New objects :)
Showing posts with label realtime. Show all posts
Showing posts with label realtime. Show all posts
Monday, November 18, 2013
Saturday, November 16, 2013
3d assets - WIP
Here are some new game assets I'm working on.
I'm testing painted style textures on low poly with flat render.
It still needs some optimisation.
These are part of a diorama I'd like to do.
hope you like it
I'm testing painted style textures on low poly with flat render.
It still needs some optimisation.
These are part of a diorama I'd like to do.
hope you like it
Wednesday, September 28, 2011
Galo roman kid
Hi all!
Here is a character I did for de pinxi.
It's one of those i did for an historical representation in realtime
Here is a character I did for de pinxi.
It's one of those i did for an historical representation in realtime
Friday, March 25, 2011
Big Boss re-make
Had some time to redo an old friend of mine.
and here he is...bigger, darker, stronger...big boss!
hope you like it
and here he is...bigger, darker, stronger...big boss!
hope you like it
Monday, January 24, 2011
Primal Carnage - Art Test

Here is an asset I did for an art test for Primal Carnage, an indie game developed by Luke Warm Media
normal map in 3ds max and zbrush, texture in photoshop render in max viewport
Wednesday, December 15, 2010
Friday, June 11, 2010
Realtime II
Real time realisations
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