Showing posts with label realtime. Show all posts
Showing posts with label realtime. Show all posts

Monday, November 18, 2013

Saturday, November 16, 2013

3d assets - WIP

Here are some new game assets I'm working on.
I'm testing painted style textures on low poly with flat render.
It still needs some optimisation.
These are part of a diorama I'd like to do.
hope you like it


Wednesday, September 28, 2011

Galo roman kid

Hi all!

Here is a character I did for de pinxi.

It's one of those i did for an historical representation in realtime



Friday, March 25, 2011

Big Boss re-make

Had some time to redo an old friend of mine.

and here he is...bigger, darker, stronger...big boss!

hope you like it

Monday, January 24, 2011

Primal Carnage - Art Test


Here is an asset I did for an art test for Primal Carnage, an indie game developed by Luke Warm Media

normal map in 3ds max and zbrush, texture in photoshop render in max viewport

Wednesday, December 15, 2010

Pre dominance War 5

Here is a character I did for Pre-dominance War 5





Friday, June 11, 2010

Realtime II




Here are other realtime models and textures

they were made for another realtime application called Coppercube

hope you like it

Real time realisations




Hera are some of my realtime works. models in 3dsmax and texture in photoshop

All were done for wirefusion presentations